In the digital age, education has undergone significant transformations, particularly with the incorporation of new technologies and innovative methodologies in the teaching-learning process.
These innovations range from gamification to the use of augmented reality, including active methodologies like the flipped classroom.
However, despite these advancements, one crucial aspect of the educational process that has remained relatively unchanged is evaluation. In virtual education, evaluation continues to face considerable challenges, especially in terms of effective implementation.
Many educators are more concerned with issues like plagiarism and identity fraud rather than focusing on the development of key competencies in students.
This article, written by Julio Cabero-Almenara and Antonio Palacios-Rodríguez, delves into e-activities as an essential tool for evaluation in the context of virtual education.
E-activities, defined as all tasks that students develop individually or collectively in a digital environment with the goal of achieving specific learning outcomes, are presented as the fundamental link between teaching and learning in the so-called Knowledge Society.
These activities not only facilitate meaningful learning but also allow for more authentic and continuous evaluation of the competencies acquired by students.
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How to cite: Cabero-Almenara, J., & Palacios-Rodríguez, A. (2021). The Evaluation of Virtual Education: e-Activities. RIED. Revista Iberoamericana de Educación a Distancia, 24(2), 169–188. https://doi.org/10.5944/ried.24.2.28994